Monday, March 28, 2011

Mantra of successful apps - Simple yet engaging

I have been downloading and playing quite a few games lately and I started to wonder what is it that makes these games so addictive where as there are a million other games that just come and go. What I realised is that the key to the successful games such as angry birds, ninjump and so on is to keep it very simple so that it is easy to learn and start playing yet keeping it just hard enough to keep you engaged to try again and again as you always feel that you are just there.

I tried to extend this same idea to some of the applications that I use and I found that there is a similar trend. The applications are very easy to learn and become useful in a very short span of time yet they are feature rich to make you want to come back and use them every time.

Its the same for the android and apple devices - they are so easy to use they do not even need a user manual but there is so much available on the market place/app store that there is never a boring moment as you can go there and find something new to keep you engaged.

For all the app designers out there the idea is to keep the entry barrier so low that the user feels interested to try it out but then it is important to subtly introduce features to the user that will keep the user engaged and interested.

Saturday, March 05, 2011

Motivation at the workplace

IT companies have a reputation of paying very well but they still suffer from very high attrition. Why is that so? I was watching some videos on youtube and came across the one below that validates my thoughts. Motivating employees is not just about paying them well...